## Conventions used in This Book

Text in this book is styled along certain conventions. The text styling denotes what the marked-up text represents.

• defined term: This term will have a definition in the glossary at the end of each tutorial.

• FunctionNames: These can be in C, C++, or the OpenGL Shading Language.

• nameOfVariable: These can be in C, C++, or the OpenGL Shading Language.

• GL_ENUMERATORS

• Names/Of/Paths/And/Files

• K: The keyboard key K, which is not the same as the capital letter K. The latter is what you get by pressing Shift+K.

Fork me on GitHub