Text in this book is styled along certain conventions. The text styling denotes what the marked-up text represents.
defined term: This term will have a definition in the glossary at the end of each tutorial.
FunctionNames
: These can be in C, C++, or the OpenGL
Shading Language.
nameOfVariable
: These can be in C, C++, or the OpenGL
Shading Language.
GL_ENUMERATORS
Names/Of/Paths/And/Files
K: The keyboard key “K,” which is not the same as the capital letter “K”. The latter is what you get by pressing Shift+K.